Garrison Durability • Defense Upgrades • Resource & Time
The Guard Station is your settlement's core defense. Track resource costs, build times, and garrison durability increases across levels to plan durable defenses before going offline.
Basic defense structure for your settlement
Example: In Sword Wars, losing causes 50% durability loss. In Viking Vengeance, losing causes 100% durability loss. Always repair before going offline.
| Level | Req Town | Bread | Wood | Stone | Iron | Garrison Durability | Power | Time |
|---|---|---|---|---|---|---|---|---|
| 1 | - | - | - | - | - | 1,000 | 400 | 0 |
| 2 | 7 | - | 5.3k | 1k | - | 1,500 | 3,100 | 10s |
| 3 | 10 | - | 88k | 17k | 4.4k | 2,000 | 9,400 | 21min 30s |
| 4 | 13 | 420k | 420k | 84k | 21k | 5,000 | 21,940 | 1h 4min |
| 5 | 16 | 1.4M | 1.4M | 290k | 74k | 10,000 | 47,240 | 3h 39min |
| 6 | 20 | 5.3M | 5.3M | 1M | 260k | 15,000 | 86,360 | 9h 52min |
| 7 | 24 | 15M | 15M | 3M | 750k | 20,000 | 149,500 | 1d 8h 13min |
| 8 | 27 | 37M | 37M | 7.4M | 1.8M | 25,000 | 217,320 | 3d |
| 9 | 29 | 61M | 61M | 12M | 3M | 30,000 | 267,920 | 4d |
| 10 | 30 | 75M | 75M | 15M | 3.7M | 35,000 | 304,700 | 4d 17h |
After fights, repair the Guard Station so garrison durability is ready before you go offline.
Requirements scale with Town Center levels—plan resources and timers around TC upgrades.
Prioritize Guard Station levels when your region is active in PvP or event windows.
Use this Guard Station data to time upgrades with Town Center progression and alliance defense needs.