Track every Range checkpoint in one place, from the first archer unlock at Town Center 7 to the current TG10 dataset cap with higher capacity, faster queues, Truegold, Tempered Truegold, and late-game power growth.

The Range enters your build order early, so it quickly becomes part of your main Town Center progression loop.
Your local data now extends through TG10, matching the current KingshotData progression for the building.
The latest row reaches 10.9% training speed and 63 Tempered Truegold, making late-game archer planning much easier to forecast.
The Range is the core production building for archer-focused accounts. It controls how quickly you can refill ranged troops, how many units you can queue at once, and when each new troop tier comes online. In practice, that makes it a timing building: you upgrade it to unlock the next troop breakpoint before major training events, and you keep pushing it because capacity, training speed, and late-game TG scaling continue to improve all the way through TG10.
Quick perspective on what matters most when planning this building’s progression path.
The Range unlocks Tier 1 immediately, reaches Tier 10 by Level 30, and now continues through TG10 in your local dataset. That means your page no longer stops halfway through late-game archer progression.
This dataset now climbs from 17 starting capacity to 459, while training speed rises from 0.3% to 10.9%. That makes later upgrades especially valuable during troop events and rebuild periods.
From TG6 onward, the Range adds Tempered Truegold to the cost structure. If you plan around base resources and Truegold only, late-game upgrade timing will look cheaper than it really is.
Fast-reference unlocks and progression checkpoints for this building.
Requires Town Center 7. Archer capacity reaches 17 and training speed reaches 0.3% at this checkpoint.
Requires Town Center 7. Archer capacity reaches 30 and training speed reaches 1% at this checkpoint.
Requires Town Center 11. Archer capacity reaches 61 and training speed reaches 2.9% at this checkpoint.
Requires Town Center 30. Archer capacity reaches 209 and training speed reaches 8.0% at this checkpoint.
Requires Town Center TG6. Archer capacity reaches 359 and training speed reaches 9.8% at this checkpoint.
Requires Town Center TG10. Archer capacity reaches 459 and training speed reaches 10.9% at this checkpoint.
Full Range requirements by level, including Town Center gates, resource costs, Truegold, Tempered Truegold, build time, training capacity, speed bonuses, unlock milestones, and power data.
| Level | Req TC | Time | Capacity | Speed | Power | Unlocks | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 7 | 2 sec | 17 | 0.3% | - | Tier-1 | ||||||
| 2 | 7 | 9 sec | 22 | 0.5% | - | - | ||||||
| 3 | 7 | 45 sec | 26 | 0.8% | - | - | ||||||
| 4 | 7 | 2 min 15 sec | 30 | 1% | - | Tier-2 | ||||||
| 5 | 7 | 4 min 30 sec | 35 | 1.3% | - | - | ||||||
| 6 | 7 | 9 min | 39 | 1.6% | - | - | ||||||
| 7 | 7 | 18 min | 43 | 1.8% | - | Tier-3 | ||||||
| 8 | 8 | 27 min | 48 | 2.1% | - | - | ||||||
| 9 | 9 | 40 min 30 sec | 52 | 2.4% | - | - | ||||||
| 10 | 10 | 54 min | 56 | 2.6% | - | - | ||||||
| 11 | 11 | 1h 7 min 30 sec | 61 | 2.9% | - | Tier-4 | ||||||
| 12 | 12 | 1h 21 min | 65 | 3.2% | - | - | ||||||
| 13 | 13 | 1h 39 min | 69 | 3.4% | - | Tier-5 | ||||||
| 14 | 14 | 2h 6 min | 76 | 3.7% | - | - | ||||||
| 15 | 15 | 2h 42 min | 84 | 4.0% | - | - | ||||||
| 16 | 16 | 4h 34 min | 92 | 4.2% | - | Tier-6 | ||||||
| 17 | 17 | 5h 29 min | 101 | 4.5% | - | - | ||||||
| 18 | 18 | 6h 35 min | 109 | 4.8% | - | - | ||||||
| 19 | 19 | 9h 52 min 30 sec | 117 | 5.0% | - | Tier-7 | ||||||
| 20 | 20 | 12h 20 min 30 sec | 126 | 5.3% | - | - | ||||||
| 21 | 21 | 16h 2 min 30 sec | 134 | 5.6% | - | - | ||||||
| 22 | 22 | 1d 4 min | 142 | 5.8% | - | Tier-8 | ||||||
| 23 | 23 | 1d 9h 42 min | 151 | 6.1% | - | - | ||||||
| 24 | 24 | 1d 23h 11 min | 159 | 6.4% | - | - | ||||||
| 25 | 25 | 2d 18h 3 min | 167 | 6.7% | - | - | ||||||
| 26 | 26 | 3d 3h 57 min | 176 | 6.9% | - | Tier-9 | ||||||
| 27 | 27 | 3d 19h 9 min | 184 | 7.2% | - | - | ||||||
| 28 | 28 | 4d 8h 49 min | 192 | 7.4% | - | - | ||||||
| 29 | 29 | 5d 33 min | 201 | 7.7% | - | - | ||||||
| 30 | 30 | 6d 40 min | 209 | 8.0% | - | Tier-10 | ||||||
| 31 | TG1 | 1d 1h 12 min | 214 | 8.0% | 316,180 | - | ||||||
| 32 | TG1 | 1d 1h 12 min | 219 | 8.0% | 327,660 | - | ||||||
| 33 | TG1 | 1d 1h 12 min | 224 | 8.0% | 339,140 | - | ||||||
| 34 | TG1 | 1d 1h 12 min | 229 | 8.0% | 350,620 | - | ||||||
| 35 | TG1 | 1d 1h 12 min | 234 | 8.3% | 362,100 | TG Lv.1 | ||||||
| 36 | TG2 | 1d 8h 24 min | 239 | 8.3% | 373,580 | - | ||||||
| 37 | TG2 | 1d 8h 24 min | 244 | 8.3% | 385,060 | - | ||||||
| 38 | TG2 | 1d 8h 24 min | 249 | 8.3% | 396,540 | - | ||||||
| 39 | TG2 | 1d 8h 24 min | 254 | 8.3% | 408,020 | - | ||||||
| 40 | TG2 | 1d 8h 24 min | 259 | 8.6% | 419,500 | TG Lv.2 | ||||||
| 41 | TG3 | 1d 15h 36 min | 264 | 8.6% | 430,980 | - | ||||||
| 42 | TG3 | 1d 15h 36 min | 269 | 8.6% | 442,460 | - | ||||||
| 43 | TG3 | 1d 15h 36 min | 274 | 8.6% | 453,940 | - | ||||||
| 44 | TG3 | 1d 15h 36 min | 279 | 8.6% | 465,420 | - | ||||||
| 45 | TG3 | 1d 15h 36 min | 284 | 8.9% | 476,900 | TG Lv.3 | ||||||
| 46 | TG4 | 1d 19h 12 min | 289 | 8.9% | 489,540 | - | ||||||
| 47 | TG4 | 1d 19h 12 min | 294 | 8.9% | 502,180 | - | ||||||
| 48 | TG4 | 1d 19h 12 min | 299 | 8.9% | 514,820 | - | ||||||
| 49 | TG4 | 1d 19h 12 min | 304 | 8.9% | 527,460 | - | ||||||
| 50 | TG4 | 1d 19h 12 min | 309 | 9.2% | 540,100 | TG Lv.4 | ||||||
| 51 | TG5 | 2d 2h 24 min | 314 | 9.2% | 552,740 | - | ||||||
| 52 | TG5 | 2d 2h 24 min | 319 | 9.2% | 565,380 | - | ||||||
| 53 | TG5 | 2d 2h 24 min | 324 | 9.2% | 578,020 | - | ||||||
| 54 | TG5 | 2d 2h 24 min | 329 | 9.2% | 590,660 | - | ||||||
| 55 | TG5 | 2d 2h 24 min | 334 | 9.5% | 603,300 | TG Lv.5 | ||||||
| 56 | TG6 | 2d 6h | 339 | 9.5% | 616,820 | - | ||||||
| 57 | TG6 | 2d 6h | 344 | 9.5% | 630,340 | - | ||||||
| 58 | TG6 | 2d 6h | 349 | 9.5% | 643,860 | - | ||||||
| 59 | TG6 | 2d 6h | 354 | 9.5% | 657,380 | - | ||||||
| 60 | TG6 | 2d 6h | 359 | 9.8% | 670,900 | Truegold Lv. 6 Troops | ||||||
| 61 | TG7 | 2d 16h 48m | 364 | 9.8% | 684,420 | - | ||||||
| 62 | TG7 | 2d 16h 48m | 369 | 9.8% | 697,940 | - | ||||||
| 63 | TG7 | 2d 16h 48m | 374 | 9.8% | 711,460 | - | ||||||
| 64 | TG7 | 2d 16h 48m | 379 | 9.8% | 724,980 | - | ||||||
| 65 | TG7 | 2d 16h 48m | 384 | 10.1% | 738,500 | Truegold Lv. 7 Troops | ||||||
| 66 | TG8 | 3d | 389 | 10.1% | 752,020 | - | ||||||
| 67 | TG8 | 3d | 394 | 10.1% | 765,540 | - | ||||||
| 68 | TG8 | 3d | 399 | 10.1% | 779,060 | - | ||||||
| 69 | TG8 | 3d | 404 | 10.1% | 792,580 | - | ||||||
| 70 | TG8 | 3d | 409 | 10.3% | 806,100 | Truegold Lv. 8 Troops | ||||||
| 71 | TG9 | 1d 22h 48m | 414 | 10.3% | 820,580 | - | ||||||
| 72 | TG9 | 1d 22h 48m | 419 | 10.3% | 835,060 | - | ||||||
| 73 | TG9 | 1d 22h 48m | 424 | 10.3% | 849,540 | - | ||||||
| 74 | TG9 | 1d 22h 48m | 429 | 10.3% | 864,020 | - | ||||||
| 75 | TG9 | 1d 22h 48m | 434 | 10.6% | 878,500 | Truegold Lv. 9 Troops | ||||||
| 76 | TG10 | 3d | 439 | 10.6% | 892,980 | - | ||||||
| 77 | TG10 | 3d | 444 | 10.6% | 907,460 | - | ||||||
| 78 | TG10 | 3d | 449 | 10.6% | 921,940 | - | ||||||
| 79 | TG10 | 3d | 454 | 10.6% | 936,420 | - | ||||||
| 80 | TG10 | 3d | 459 | 10.9% | 950,900 | Truegold Lv. 10 Troops |
A practical checklist for sequencing upgrades around Town Center bottlenecks and event timing.
If a new archer tier is within reach, prioritize that breakpoint before a large training event so your speedups and resources are spent on the highest-value troop version available.
Once Tempered Truegold appears, your Range upgrades stop being a simple raw-resource calculation. Make sure both TG currencies are ready before committing to back-to-back late levels.
With TG10 rows now present locally, you can forecast the entire late-game archer path instead of planning only around the next immediate TG tier.
In your current dataset, the Range starts at Town Center 7, which makes it one of the earlier military buildings you need to keep aligned with account progression.
Yes. The local Range dataset now matches the current KingshotData progression through TG10, including the later Tempered Truegold costs.
Because they keep increasing training capacity, speed, and power even after Tier 10 is unlocked, while also introducing Tempered Truegold as a real late-game bottleneck.