Use this page to track every Storehouse upgrade from its Town Center 9 unlock up to Level 30, with protected-resource growth, build costs, and storage planning checkpoints in one place.

The Storehouse comes online once your account starts entering more meaningful resource planning territory.
Your current local dataset scales protection from the first 5K breakpoint all the way to 120M at the listed cap.
The local file currently covers a straight Level 1–30 path and does not yet include a separate TG extension for this building.
The Storehouse does not unlock new troops or flashy combat mechanics, but it directly protects the resources that power every other upgrade on your account. As your Town Center costs rise and your event spending gets heavier, protected storage becomes a strategic buffer: it reduces raid losses, makes hoarding windows safer, and gives you more control over when to spend or expose resources. That makes the Storehouse quietly valuable, especially for players saving toward major upgrade spikes.
Quick perspective on what matters most when planning this building’s progression path.
Every protected resource you keep through raids is a future Town Center, troop, or research upgrade you do not need to re-farm. The Storehouse is a defensive economy building, and its value grows with account age.
Early levels protect small amounts, but the listed cap rises all the way to 120M in the current dataset. Those later jumps matter most when you begin stockpiling for expensive mid- and late-game pushes.
The Storehouse is strongest when paired with intentional hoarding. If you know a major building upgrade or event push is coming, raising safe storage beforehand reduces the risk of getting reset by raids.
Fast-reference unlocks and progression checkpoints for this building.
Requires Town Center level 9
Resources stored are safe from plundering
Resources exceeding capacity can be stolen
Storehouse requirements by level, including Town Center gates, resource costs, build times, and the protected-resource cap for each stage.
| Level | Req TC | Time | Protected | ||||
|---|---|---|---|---|---|---|---|
| 1 | 9 | 2s | 5k | ||||
| 2 | 9 | 9s | 10k | ||||
| 3 | 9 | 45s | 15k | ||||
| 4 | 9 | 2m 15s | 20k | ||||
| 5 | 9 | 4m 30s | 25k | ||||
| 6 | 9 | 9m | 30k | ||||
| 7 | 9 | 18m | 45k | ||||
| 8 | 9 | 27m | 65k | ||||
| 9 | 9 | 40m 30s | 120k | ||||
| 10 | 10 | 54m | 200k | ||||
| 11 | 11 | 1h 7m 30s | 400k | ||||
| 12 | 12 | 1h 21m | 800k | ||||
| 13 | 13 | 1h 39m | 1.2M | ||||
| 14 | 14 | 2h 6m | 1.9M | ||||
| 15 | 15 | 2h 42m | 3.2M | ||||
| 16 | 16 | 4h 34m | 4.6M | ||||
| 17 | 17 | 5h 29m | 6M | ||||
| 18 | 18 | 6h 35m | 7.5M | ||||
| 19 | 19 | 9h 52m 30s | 8.6M | ||||
| 20 | 20 | 12h 20m 30s | 10M | ||||
| 21 | 21 | 16h 2m 30s | 12.5M | ||||
| 22 | 22 | 1d 4m | 15M | ||||
| 23 | 23 | 1d 9h 42m | 20M | ||||
| 24 | 24 | 1d 23h 11m | 25M | ||||
| 25 | 25 | 2d 18h 3m | 35M | ||||
| 26 | 26 | 3d 3h 57m | 45M | ||||
| 27 | 27 | 3d 19h 9m | 60M | ||||
| 28 | 28 | 4d 8h 49m | 75M | ||||
| 29 | 29 | 5d 33m | 100M | ||||
| 30 | 30 | 6d 40m | 120M |
A practical checklist for sequencing upgrades around Town Center bottlenecks and event timing.
If you are preparing for a big Town Center, troop, or technology push, increase Storehouse protection first so more of that hoarded stockpile stays safe if you get hit.
Protected resources only cover part of your inventory. When your visible holdings rise well beyond the Storehouse cap, you become much more exposed to plunder losses.
The Storehouse does not create direct combat power, but it reduces economic setbacks. That makes it especially valuable for active servers where raids can interrupt carefully planned progression.
In your current dataset, the Storehouse unlocks at Town Center 9, which lines up with the point where resource planning becomes much more important.
Protected resources are the portion of your stored materials that cannot be plundered during enemy attacks. Anything above that protection cap remains vulnerable.
Not yet. The local Storehouse file currently covers Levels 1 through 30 only, so this page accurately reflects the data you have without inventing TG rows that are not present.