Protected Resources · Town Center 9 Unlock · Lv1–30

Kingshot Storehouse Requirements

Use this page to track every Storehouse upgrade from its Town Center 9 unlock up to Level 30, with protected-resource growth, build costs, and storage planning checkpoints in one place.

Kingshot Storehouse building
Unlock Requirement
TC 9

The Storehouse comes online once your account starts entering more meaningful resource planning territory.

Protected Cap
5k → 120M

Your current local dataset scales protection from the first 5K breakpoint all the way to 120M at the listed cap.

Current Dataset Cap
Lv 30

The local file currently covers a straight Level 1–30 path and does not yet include a separate TG extension for this building.

Why the Storehouse matters

The Storehouse does not unlock new troops or flashy combat mechanics, but it directly protects the resources that power every other upgrade on your account. As your Town Center costs rise and your event spending gets heavier, protected storage becomes a strategic buffer: it reduces raid losses, makes hoarding windows safer, and gives you more control over when to spend or expose resources. That makes the Storehouse quietly valuable, especially for players saving toward major upgrade spikes.

Strategic Insights

Quick perspective on what matters most when planning this building’s progression path.

Safety Net

The Storehouse protects progress, not just resources

Every protected resource you keep through raids is a future Town Center, troop, or research upgrade you do not need to re-farm. The Storehouse is a defensive economy building, and its value grows with account age.

Scaling

Protection jumps become more meaningful late

Early levels protect small amounts, but the listed cap rises all the way to 120M in the current dataset. Those later jumps matter most when you begin stockpiling for expensive mid- and late-game pushes.

Planning

It works best with disciplined spending windows

The Storehouse is strongest when paired with intentional hoarding. If you know a major building upgrade or event push is coming, raising safe storage beforehand reduces the risk of getting reset by raids.

Key Milestones

Fast-reference unlocks and progression checkpoints for this building.

Storehouse Unlocked · Lv 9

Requires Town Center level 9

Protected Resources · Lv 1

Resources stored are safe from plundering

Unprotected Resources · Lv 1

Resources exceeding capacity can be stolen

Storehouse upgrade table

Storehouse requirements by level, including Town Center gates, resource costs, build times, and the protected-resource cap for each stage.

Core data is live now. Strategy notes can expand next.
LevelReq TCBreadBreadWoodWoodStoneStoneIronIronTimeProtected
19Bread-Wood60Stone-Iron-2s5k
29Bread-Wood90Stone-Iron-9s10k
39Bread-Wood400Stone-Iron-45s15k
49Bread-Wood900Stone180Iron-2m 15s20k
59Bread-Wood3.8kStone760Iron-4m 30s25k
69Bread-Wood9.6kStone1.9kIron4809m30k
79Bread-Wood34kStone6.9kIron1.7k18m45k
89Bread-Wood63kStone12kIron3.1k27m65k
99Bread-Wood130kStone26kIron6.5k40m 30s120k
1010Bread-Wood230kStone46kIron11k54m200k
1111Bread290kWood290kStone57kIron14k1h 7m 30s400k
1212Bread370kWood370kStone74kIron18k1h 21m800k
1313Bread520kWood520kStone100kIron26k1h 39m1.2M
1414Bread690kWood690kStone130kIron34k2h 6m1.9M
1515Bread1MWood1MStone200kIron51k2h 42m3.2M
1616Bread1.3MWood1.3MStone260kIron65k4h 34m4.6M
1717Bread2MWood2MStone400kIron100k5h 29m6M
1818Bread2.7MWood2.7MStone550kIron130k6h 35m7.5M
1919Bread3.4MWood3.4MStone690kIron170k9h 52m 30s8.6M
2020Bread4.7MWood4.7MStone940kIron230k12h 20m 30s10M
2121Bread6MWood6MStone1.2MIron300k16h 2m 30s12.5M
2222Bread7.9MWood7.9MStone1.5MIron390k1d 4m15M
2323Bread9.8MWood9.8MStone1.9MIron490k1d 9h 42m20M
2424Bread13MWood13MStone2.6MIron660k1d 23h 11m25M
2525Bread17MWood17MStone3.5MIron890k2d 18h 3m35M
2626Bread23MWood23MStone4.6MIron1.1M3d 3h 57m45M
2727Bread32MWood32MStone6.5MIron1.6M3d 19h 9m60M
2828Bread43MWood43MStone8.7MIron2.1M4d 8h 49m75M
2929Bread54MWood54MStone10MIron2.7M5d 33m100M
3030Bread66MWood66MStone13MIron3.3M6d 40m120M

Planning Tips

A practical checklist for sequencing upgrades around Town Center bottlenecks and event timing.

Upgrade it before long saving phases

If you are preparing for a big Town Center, troop, or technology push, increase Storehouse protection first so more of that hoarded stockpile stays safe if you get hit.

Watch the gap between total stock and safe stock

Protected resources only cover part of your inventory. When your visible holdings rise well beyond the Storehouse cap, you become much more exposed to plunder losses.

Do not treat it as a last-priority building

The Storehouse does not create direct combat power, but it reduces economic setbacks. That makes it especially valuable for active servers where raids can interrupt carefully planned progression.

Frequently Asked Questions

When does the Storehouse unlock in Kingshot?

In your current dataset, the Storehouse unlocks at Town Center 9, which lines up with the point where resource planning becomes much more important.

What does protected resources mean?

Protected resources are the portion of your stored materials that cannot be plundered during enemy attacks. Anything above that protection cap remains vulnerable.

Does the local Storehouse dataset already include TrueGold levels?

Not yet. The local Storehouse file currently covers Levels 1 through 30 only, so this page accurately reflects the data you have without inventing TG rows that are not present.