Kingshot Combat Simulator

Kingshot Combat Simulator for Battle Reports, Formations, and Heroes.

Use this battle planning tool to test troop ratios, report stats, hero lineups, and Bear Trap setups. A lost fight usually leaves the same questions: was the troop split wrong, did the hero lineup fall short, or did the enemy just have better report stats? This tool gives you a place to test those questions before the next rally, garrison, solo hit, or Bear Trap run.

Battle SimFormationsBear TrapBest HeroesReport Stats

Battle Sim

Build the two sides, then execute the simulation.

Attacker
1 player batch
Army Batch
Infantry
Cavalry
Archers
INF 50%CAV 20%ARC 30%
Hero line
Defender
1 player batch
Army Batch
Infantry
Cavalry
Archers
INF 50%CAV 20%ARC 30%
Hero line
Analysis Board

Tune report stats, then read the battle output in the same panel.

Combat Stats
Enter report percentages for both sides.
Attacker
Defender
Infantry
AttackATK / DEF
DefenseATK / DEF
LethalityATK / DEF
HealthATK / DEF
Cavalry
AttackATK / DEF
DefenseATK / DEF
LethalityATK / DEF
HealthATK / DEF
Archers
AttackATK / DEF
DefenseATK / DEF
LethalityATK / DEF
HealthATK / DEF

Why Use It

Because the answer is rarely just more troops.

Kingshot fights are hard to judge from screenshots alone. Two players can send the same total troop count and get very different results because their report stats, hero skills, troop tiers, and formation ratios are not the same. The simulator helps you isolate those differences so you can make a cleaner decision next time.

Start With The Report

Use the Attack, Defense, Lethality, and Health values you already see after a fight.

Change One Thing

Try a new ratio, hero team, or T/TG setup without mixing every variable at once.

Check The Next March

Compare the likely outcome before sending a rally, holding a garrison, or taking another solo hit.

Tune Bear Trap

Build a Bear setup from the stats that matter there: troop levels, Attack, Lethality, and heroes.

Battle Sim

Recreate the attacker and defender, then see how the matchup looks under the stats you entered.

Formations

Compare Infantry, Cavalry, and Archer splits instead of copying a ratio that may not fit your enemy.

Bear

Plan a Bear Trap march around damage, not just habit or alliance chat defaults.

Best Heroes

Use your owned heroes and skill levels to find stronger lineups for each battle role.

How To Use It

Work from the fight you have, then test the fight you want.

The best input is a real battle report. Copy the troop counts, T/TG levels, report percentages, and hero skill levels as closely as you can. Once the matchup is in the simulator, you can adjust one part at a time and see whether the answer changes.

  1. 1

    Build the matchup

    Add each side with troop counts, tiers, Truegold levels, and the report stats shown after battle.

  2. 2

    Match the heroes

    Choose the leaders and joiners that were used, then set the skill levels as accurately as possible.

  3. 3

    Run the sim

    Use the fast mode for a stable read, or Monte Carlo when you want to see the effect of skill-roll variance.

  4. 4

    Try the adjustment

    Change the formation, Bear setup, or hero team and compare it against the same baseline.

The Common Problem

After a bad hit, chat usually has five theories and no clean way to compare them.

The Useful Part

You can keep the same enemy setup and test only one change, such as 50/20/30 versus an archer-heavy split.

When It Matters

Use it before expensive rallies, structure defenses, hero swaps, Bear Trap, or any fight where losses are costly.

Who gets the most value from it?

It is useful for rally leaders who need a quick read before calling a target, garrison players deciding how to hold a structure, Bear Trap organizers tuning damage, and free-to-play players who cannot afford to learn every lesson through losses. It also helps anyone who looks at a report and wants to know which part of the setup actually mattered.

The simulator is a theorycrafting planner, not an official Kingshot formula. Hidden game rules, temporary buffs, march size, rally joins, and skill roll variance can still move real results. Treat the output as a clearer way to compare choices, not as a promise that every battle will land exactly the same way.